Black Ops 3 Config File Download

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Nov 5th, 2015
  1. Black Ops 3 Config File Download
  2. Black Ops 3 Config File Download Pc
  3. Black Ops 3 Config File Download Torrent

Black Ops 3 Config File Download

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File information File name CALL.OF.DUTY.BO.3.V1.0.ALL.RELOA. File size 1.5 MB Mime type Stdin has more than one entry-rest ignored compressed-encoding=application/zip; charset=binary Other info Zip archive data, at least v1.0 to extract. Wouldn't have downloaded this file HOW TO INSTALL Extract one of the configmp.cfg files from one of the folders in the.zip file to: Steam steamapps common call of duty black ops players overwriting your old configmp.cfg (but be sure to save your old cfg in case you want to use it in the future. Best Black Ops config for good FPS + Smooth gameplay: Game: PC: Black Ops: Origin: Australia: Filename: File 1404 - configmp.cfg: Sizes: 0MB (Download) Hits: 66 Downloads: Description: Config for good fps and smooth game play. Install go to steam directory then put in. How to install flip down dvd player in honda odyssey. Steam steamapps common call of duty black ops players. Navigate to the Library tab, and then right-click the Call of Duty: Black Ops 3 icon from the left pane and select Properties. In the Properties window, navigate to the Local Files tab and click on the Verify Integrity of Game Cache option. Then you can relaunch the game and check if Black Ops 3 PC not launching has been fixed.

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Black Ops 3 Config File Download
  1. //Frame rate cap (0 for none) MaxFPS = '60' // 0 to 1000
  2. //Show current framerate on screen DrawFPS = '0' // 0 or 1
  3. //Toggle framerate smoothing SmoothFramerate = '0' // 0 or 1
  4. //Horizontal field of view in degrees assuming 16:9 aspect ratio FOV = '80' // 65 to 120
  5. SplitscreenOrientation ='0'// 0 or 1
  6. //Enable network voice chat VoiceChat = '1' // 0 or 1
  7. //Enable occlusion of sound behind solid surfaces SoundOcclusion = '1' // 0 or 1
  8. //Mouse smoothing amount MouseFilter = '0' // 0 to 10
  9. MouseAcceleration ='0'// 0 to 1
  10. MouseSensitivity ='2'// 0.1 to 30
  11. //Mouse vertical sensitivity
  12. MouseVerticalLook ='1'// 0 or 1
  13. //Maximum number of simultaneous human corpses
  14. //Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.
  15. //Set to zero to force auto-detect to run at startup
  16. WorkerThreads ='2'// 2 to 4
  17. //Clear to check driver against recommended
  18. LastDriverAMD ='150201'// 0 or bigger
  19. //Fraction of video memory usage to target
  20. // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window
  21. WindowX ='-62'// -8192 to 8192
  22. //Window Y position
  23. Monitor ='1'// 0 to 8
  24. //Vsync only applies in fullscreen
  25. //Percentage of window resolution that the 3D scene renders at
  26. DisplayGamma ='sRGB'// sRGB, rec.709, or rec.709 - Limited
  27. //Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
  28. //LOD's to drop on models, lower numbers are higher quality
  29. //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
  30. //Number of mips to drop on streamed textures, lower numbers are higher quality
  31. //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
  32. //Number of mips to drop on reflections, lower numbers are higher quality
  33. //Number of mips to drop on sun shadows, lower numbers are higher quality
  34. //Force lowest mips to stay loaded instead of streaming
  35. SpotShadowTextureSize ='512'// 128 to 8192
  36. //Resolution of omni (point) light shadows
  37. ShadowFiltering ='0'// 0 or 1
  38. //Number of lights with otherwise static shadows to force characters shadows on
  39. VolumetricLightingEnabled ='0'// 0 or 1
  40. //Number of raymarch samples for sunlight
  41. VolumetricLightingMaxLightSamples ='40'// 1 to 256
  42. //Skip every other sample if color is constant
  43. VolumetricLightingSkipLightSamples ='1'// 0 or 1
  44. //Enabled order-independent transparency
  45. //Maximum number of overlapping transparency layers
  46. SSAOTechnique ='GTAO Medium Quality'// Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
  47. //Anti-aliasing technique
  48. AATechnique ='Filmic SMAA T2x'// None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
  49. //Per-object motion blur
  50. MotionBlurQuality ='Medium'// Low, Medium, or High
  51. //Better lighting for skin
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Black Ops 3 Config File Download Pc

// //Gameplay // //Frame rate cap (0 for none) MaxFPS = '60' // 0 to 1000 //Show current framerate on screen DrawFPS = '0' // 0 or 1 //Toggle framerate smoothing SmoothFramerate = '0' // 0 or 1 //Horizontal field of view in degrees assuming 16:9 aspect ratio FOV = '80' // 65 to 120 SplitscreenOrientation = '0' // 0 or 1 //Enable network voice chat VoiceChat = '1' // 0 or 1 //Enable occlusion of sound behind solid surfaces SoundOcclusion = '1' // 0 or 1 //Mouse smoothing amount MouseFilter = '0' // 0 to 10 MouseAcceleration = '0' // 0 to 1 MouseSensitivity = '2' // 0.1 to 30 //Mouse vertical sensitivity MouseVerticalSensitivity = '0.022' // -1 to 1 //Enable vertical look with the mouse MouseVerticalLook = '1' // 0 or 1 //Maximum number of simultaneous human corpses CorpseCount = '32' // 1 to 32 //Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3. MaxFrameLatency = '0' // 0 to 4 // //Setup // //Set to zero to force auto-detect to run at startup AutoDetectHasRun = '1' // 0 or 1 //Thread count for handling the job queue WorkerThreads = '2' // 2 to 4 //Clear to check driver against recommended LastDriverNvidia = '0' // 0 or bigger //Clear to check driver against recommended LastDriverAMD = '150201' // 0 or bigger //Fraction of video memory usage to target VideoMemory = '0.9' // 0.75 to 1 // //Display // // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window FullScreenMode = '0' // 0 to 2 //Window X position WindowX = '-62' // -8192 to 8192 //Window Y position WindowY = '-16' // -8192 to 8192 WindowSize = '1920x1080' // any text RefreshRate = '58' // 1 to 240 //Monitor index to use for fullscreen Monitor = '1' // 0 to 8 //Vsync only applies in fullscreen Vsync = '1' // 0 or 1 //Percentage of window resolution that the 3D scene renders at ResolutionPercent = '80' // 50 to 200 //Color spaces for monitor output DisplayGamma = 'sRGB' // sRGB, rec.709, or rec.709 - Limited //Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled BackbufferCount = '2' // 2 to 3 // //Graphics // //LOD's to drop on models, lower numbers are higher quality MeshQuality = '2' // 0 to 8 //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering TextureFilter = '2' // 0 to 2 //Number of mips to drop on streamed textures, lower numbers are higher quality TextureQuality = '3' // 0 to 3 //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality TextureQualityFX = '3' // 0 to 15 //Number of mips to drop on reflections, lower numbers are higher quality TextureQualityProbes = '1' // 0 to 16 //Number of mips to drop on sun shadows, lower numbers are higher quality TextureQualityBakedSunShadows = '2' // 0 to 2 //Force lowest mips to stay loaded instead of streaming TextureLowDetailResident = '0' // 0 or 1 DisableDynamicLightShadows = '0' // 0 or 1 DisableDynamicSunShadows = '0' // 0 or 1 //Resolution of spot light shadows SpotShadowTextureSize = '512' // 128 to 8192 //Resolution of omni (point) light shadows OmniShadowTextureSize = '256' // 128 to 2048 //Enable multi-sampled soft shadows ShadowFiltering = '0' // 0 or 1 //Number of lights with otherwise static shadows to force characters shadows on ActorShadows = '0' // 0 to 16 //Enable volumetric sun and light shafts VolumetricLightingEnabled = '0' // 0 or 1 //Number of raymarch samples for sunlight VolumetricLightingMaxSunSamples = '8' // 1 to 256 //Number of raymarch samples for local lights VolumetricLightingMaxLightSamples = '40' // 1 to 256 //Skip every other sample if color is constant VolumetricLightingSkipSunSamples = '1' // 0 or 1 //Skip every other sample if color is constant VolumetricLightingSkipLightSamples = '1' // 0 or 1 //Enabled order-independent transparency OIT = '0' // 0 or 1 //Maximum number of overlapping transparency layers OITLayers = '8' // 8, 9, 12, or 16 //Screen-space ambient occlusion method SSAOTechnique = 'GTAO Medium Quality' // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality //Anti-aliasing technique AATechnique = 'Filmic SMAA T2x' // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x //Per-object motion blur MotionBlur = 'Auto' // Off, Auto, or On MotionBlurQuality = 'Medium' // Low, Medium, or High //Better lighting for skin SubsurfaceScattering = '1' // 0 or 1

Activision's latest in its seemingly undying shooter franchise launched with fairly simplistic graphics settings, but still has a few items that may raise questions – like Order Independent Transparency and Subsurface Scattering. We talk about some of these at a top-level in our Black Ops 3 GPU benchmark, found here, but dive deep in this latest guide. Ignoring difficulties encountered with VRAM and memory, the heavy LOD scaling and graphics controls allow for scalability across the $130 to $1000 GPU range.

Our Call of Duty: Black Ops 3 optimization guide shows the best graphics settings for improving FPS, including screenshot comparisons of the settings. We independently benchmarked all of the game's settings. The screenshots below show texture quality (resolution) comparisons, preset & texture VRAM consumption, FPS performance for each setting, and more. We also define Order Independent Transparency, Volumetric Lighting, Subsurface Shadows, Mesh Quality, Shadow Mapping, and more of Call of Duty's options.

All of these tests were conducted using the patch released on November 7, which contained some bug fixes not addressed at launch. The latest nVidia (358.87) and AMD (15.11) drivers were used for testing. More below in the methodology sections.

Black Ops 3 Config File Download Torrent

Dragon ball raging blast pc download. Each setting will be listed by severity of its impact on FPS. Borderlands 2 developer commands. Higher severity FPS impacters will be listed first.





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